LonePirate wrote: »I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).
This however is not unique to ESO. Quests suck in just about all MMO's, solely due to the fact they ARE MMO's and inherently can't accommodate the world changing immersion found in the Quests of Single Player Games.
LonePirate wrote: »Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.
LonePirate wrote: »Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
MasterSpatula wrote: »I straight-up saw a guy WTSing Nirncrux stones in Zone for a BILLION gold the other day.
These need to be a rare drop from Hirelings (like Tomato and Tempering Alloy), or they need to be a rare drop from refining materials (like Tempering Alloy, Rosin, and Dreugh Wax).
Yes, they are a bit too rare I think. Plus they definitely should also drop from hirelings and refining, just like any other trait stone; just much more rare of a chance. I also think they should have had a min trait research requirement to keep all these people with alts researching them just to churn them out in six hours. It kind of screwed over the people with real crafter characters.
Kalann_Pander wrote: »LonePirate wrote: »Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.
In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
- Defending : Increase total Armor and Spell Resistance by 4%
- Sharpened : Increase Armor and Spell Penetration by 6%
- Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%
Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.
I'd argue that the increased rarity should be similar to legendary crafting mats.
What you describe seems to like ... maybe they're overdone it.LonePirate wrote: »Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
Solo players are given the shaft too. We do have a way though : trading
I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.
They may seem rare because we're trying to load up on a bunch right up front. These things will eventually be like every other mat and we'll be destroying them once the initial push is done.
LonePirate wrote: »Kalann_Pander wrote: »LonePirate wrote: »Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.
In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
- Defending : Increase total Armor and Spell Resistance by 4%
- Sharpened : Increase Armor and Spell Penetration by 6%
- Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%
Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.
I'd argue that the increased rarity should be similar to legendary crafting mats.
What you describe seems to like ... maybe they're overdone it.LonePirate wrote: »Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
Solo players are given the shaft too. We do have a way though : trading
My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.
As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.
As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?
I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.
starkerealm wrote: »LonePirate wrote: »Kalann_Pander wrote: »LonePirate wrote: »Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.
In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
- Defending : Increase total Armor and Spell Resistance by 4%
- Sharpened : Increase Armor and Spell Penetration by 6%
- Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%
Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.
I'd argue that the increased rarity should be similar to legendary crafting mats.
What you describe seems to like ... maybe they're overdone it.LonePirate wrote: »Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
Solo players are given the shaft too. We do have a way though : trading
My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.
As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.
As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?
Players who got lucky, or have been here consistently from the beginning, sold their drops, and never repaired their gear? I could easily see them in the mid 6 figures, without even buying and flipping stuff.
Remember, at launch you could make massive amounts of gold through provisioning just by processing the crap you found in town and vendoring it. I'm talking 7k for just looting Vulkel Guard or Daggerfall a couple times. To say nothing of the guild bank duplication exploit back at launch, which you could use to get absurd amounts of crap.
I think at one point there was an alchemy exploit, though I don't know what it was.
Yeah, it wouldn't surprise me if there are a few, particularly players who farmed the crap out of the Vet and Vet + zones at launch, who're now sitting on 7 figures.
LonePirate wrote: »I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.
You only had 6 Daedric Hearts at level 50 because they do not drop in containers until you reach the VR6-10 zones. They practically rain from the sky in those zones and it is very easy to accumulate hundreds of them. It is not easy to accumulate even a few of these Nirncrux stones, let alone hundreds of them.
Short of a new zone where they stones are found regularly in containers or nodes or dropped weapons/loot, these stones will continue to be rare - much more so than they should be. Of course, ZOS could change this at a moment's notice if they chose. If they dropped from nodes as often as crawlers and works do, then the rarity problem (and price gouging) would disappear as well.
LonePirate wrote: »Kalann_Pander wrote: »LonePirate wrote: »Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.
In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
- Defending : Increase total Armor and Spell Resistance by 4%
- Sharpened : Increase Armor and Spell Penetration by 6%
- Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%
Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.
I'd argue that the increased rarity should be similar to legendary crafting mats.
What you describe seems to like ... maybe they're overdone it.LonePirate wrote: »Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
Solo players are given the shaft too. We do have a way though : trading
My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.
As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.
As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?
LonePirate wrote: »I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).
Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity. The drop rate for these stones within the harvested nodes is almost as low as the drop rate for the purple recipes before they were made more accessible several weeks back. I have harvested hundreds of nodes and have received one single stone. Prices for these stones are through the roof which is insane.
Not only that but during peak hours, the competition between players for the harvesting nodes is almost as intense as it was when bots were monopolizing the nodes many months ago. Why did ZOS need to create another situation like that one? Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?
I dumped skill points in the hirelings for Blacksmithing, Clothing and Woodworking so they would gather items like these Nirncrux stones and send them to me. There is no reason why these stones cannot be sent by hirelings or obtained by refining materials. ZOS needs to change how these Nirncrux stones are obtained as the current methods are nonsensical to say the least.