The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Already sick of the Nirncrux hunt - Relief coming in 1.5!

LonePirate
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I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).

Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity. The drop rate for these stones within the harvested nodes is almost as low as the drop rate for the purple recipes before they were made more accessible several weeks back. I have harvested hundreds of nodes and have received one single stone. Prices for these stones are through the roof which is insane.

Not only that but during peak hours, the competition between players for the harvesting nodes is almost as intense as it was when bots were monopolizing the nodes many months ago. Why did ZOS need to create another situation like that one? Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

I dumped skill points in the hirelings for Blacksmithing, Clothing and Woodworking so they would gather items like these Nirncrux stones and send them to me. There is no reason why these stones cannot be sent by hirelings or obtained by refining materials. ZOS needs to change how these Nirncrux stones are obtained as the current methods are nonsensical to say the least.

ETA: In 1.5, the veteran versions of the crafting writs will send you to Craglorn where there is a 1 in 3 or 1 in 4 chance of receiving a survey report. If the survey report leads you Upper Craglorn near a Nirncrux mine, you will likely harvest 3-5 Nirncrux stones. I would expect someone completing all of the crafting writs every day will wind up with a minimum of 2-3 of the Upper Craglorn survey reports every week. Players will end up with more Nirncrux stones as a result of these survey reports than if they had spent the same amount of time harvesting nodes as spent working the writ quests. This is a win in my book as it greatly reduces the annoyance from the stingy RNG tied with finding the stone via harvesting.
Edited by LonePirate on October 28, 2014 12:43AM
  • SoulScream
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    I agree!
  • Iorail
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    Agreed 100%, upper Craglorn at prime time looks like when the bots were rampart throughout the lower areas but with real players instead. I have seeing up to 3 players trying to get to the one nod, follow by one of them spamming chat with WTS stone for 25k......ridiculous if you ask me, but what do I know about balance, right ZOS? Nothing, just like you....
  • dharbert
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    These need to be a rare drop from Hirelings (like Tomato and Tempering Alloy), or they need to be a rare drop from refining materials (like Tempering Alloy, Rosin, and Dreugh Wax).
  • shadowz081
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    Or a rare reward from those nirncrux mines...I mean did ZoS really put in those mines just for the lols?
  • MasterSpatula
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    I straight-up saw a guy WTSing Nirncrux stones in Zone for a BILLION gold the other day.

    I really have no idea what to take away from that fact; I just felt it was worth sharing.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Ourorboros
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    I have some nirncrux for sale for 100k, is this a good place to hawk it?

    LOL, OP is right on the money. The way ZOS handled this makes them look desperate.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • ShirleyShine
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    Maybe we will fish them up? Like Kuta, Elegant lining etc? I fish up some amazing things in those Wet Gunny Sacks. Sure, mostly it is something like Adamite or Ta, but still, it's fun to fish up a Kuta at a low level fishing hole, or Ta in Cold Harbour. That's what makes it such fun.
    War....war never changes
  • Ruebs
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    LonePirate wrote: »
    I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).

    %500 Agree.
    Quests are SO insanely tedious, repetitive and boring I doubt I'll ever finish Lower Craglorn, let alone Upper Craglorn.
    Its boggles my mind how people enjoy them. You do the exact same actions every time in marginally different circumstances.

    This however is not unique to ESO. Quests suck in just about all MMO's, solely due to the fact they ARE MMO's and inherently can't accommodate the world changing immersion found in the Quests of Single Player Games.

    I just Wish ZoS hadn't focused to heavily on questing and added more MMO features. IMO ESO is really lacking because of it. Especially in end-game.
  • Zed
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    Looking for nirncrux is probably the least fun thing I've done in ESO so far. It sits right up there with trying to fish in Shadowfen before they fixed lake spots. If Zenimax could clear up some of the congestion in Upper Craglorn, say by making it so nodes in the lower had an equal chance of dropping the trait stone, attempting to gather them might be less frustrating.
    Spend spend spend! 'Cause you don't know any better.
  • chipputer
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    Ruebs wrote: »
    This however is not unique to ESO. Quests suck in just about all MMO's, solely due to the fact they ARE MMO's and inherently can't accommodate the world changing immersion found in the Quests of Single Player Games.

    If you break down single player game quests you're basically doing the same thing the whole time, as well. The only difference is that single player games can afford to let the world change after you complete a quest, while MMOs usually can't unless they're built around the concept of every action slightly changing the world (and they're okay with letting people be locked out of quests).

    If you find the quests in ESO tedious, I don't understand how you don't find the quests in Skyrim just as tedious. They're the same concept with a different engine behind them.
  • Kalann_Pander
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    LonePirate wrote: »
    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.

    In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
    - Defending : Increase total Armor and Spell Resistance by 4%
    - Sharpened : Increase Armor and Spell Penetration by 6%
    - Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%

    Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.

    I'd argue that the increased rarity should be similar to legendary crafting mats.
    What you describe seems to like ... maybe they're overdone it.
    LonePirate wrote: »
    Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    Solo players are given the shaft too. We do have a way though : trading.
    I straight-up saw a guy WTSing Nirncrux stones in Zone for a BILLION gold the other day.

    ... Obviously, some people are salivating on the thought of ruining us in the process.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    dharbert wrote: »
    These need to be a rare drop from Hirelings (like Tomato and Tempering Alloy), or they need to be a rare drop from refining materials (like Tempering Alloy, Rosin, and Dreugh Wax).

    -supposedly- this is possible, but I haven't heard it enough to be certain.

    Honestly, I'm not bothered by this. The price is dropping, but if you want it immediately, you have to pay a steeper fee.

    I bought 3 stones and had 3 ww items made for me, all my other research slots are full anyway, so I can afford to wait.
    Dear Sister, I do not spread rumors, I create them.
  • xaraan
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    Yes, they are a bit too rare I think. Plus they definitely should also drop from hirelings and refining, just like any other trait stone; just much more rare of a chance. I also think they should have had a min trait research requirement to keep all these people with alts researching them just to churn them out in six hours. It kind of screwed over the people with real crafter characters.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    xaraan wrote: »
    Yes, they are a bit too rare I think. Plus they definitely should also drop from hirelings and refining, just like any other trait stone; just much more rare of a chance. I also think they should have had a min trait research requirement to keep all these people with alts researching them just to churn them out in six hours. It kind of screwed over the people with real crafter characters.

    how did it screw over people with real crafter characters?

    If people weren't researching it on alts, no one would have the ability to make it for... real crafter characters. We'd all have to wait a month for even a few to become readily available.
    Dear Sister, I do not spread rumors, I create them.
  • starkerealm
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    Someone in Riften Zone suggested that ESO was going to start doing seasonal drops. Where something would start out absurdly rare, but then availability would be upgraded with the next update.

    If that's true, and Nirncrux is in fact the first example of this, we'll probably see a massive jump in availability through hirelings in 1.5 or 1.6.
  • Vuron
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    I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.

    They may seem rare because we're trying to load up on a bunch right up front. These things will eventually be like every other mat and we'll be destroying them once the initial push is done.

  • LonePirate
    LonePirate
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    LonePirate wrote: »
    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.

    In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
    - Defending : Increase total Armor and Spell Resistance by 4%
    - Sharpened : Increase Armor and Spell Penetration by 6%
    - Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%

    Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.

    I'd argue that the increased rarity should be similar to legendary crafting mats.
    What you describe seems to like ... maybe they're overdone it.
    LonePirate wrote: »
    Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    Solo players are given the shaft too. We do have a way though : trading

    My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.

    As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.

    As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?
  • starkerealm
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    Vuron wrote: »
    I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.

    They may seem rare because we're trying to load up on a bunch right up front. These things will eventually be like every other mat and we'll be destroying them once the initial push is done.

    Man, I regret not buying up a full stack of hearts for 1500 back when you could still purchase them in the shops. I actually used to get rid of them back then because I figured I didn't want to waste the bankspace on them since I could just buy them from a vendor when I needed them... :(
  • starkerealm
    starkerealm
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    LonePirate wrote: »
    LonePirate wrote: »
    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.

    In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
    - Defending : Increase total Armor and Spell Resistance by 4%
    - Sharpened : Increase Armor and Spell Penetration by 6%
    - Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%

    Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.

    I'd argue that the increased rarity should be similar to legendary crafting mats.
    What you describe seems to like ... maybe they're overdone it.
    LonePirate wrote: »
    Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    Solo players are given the shaft too. We do have a way though : trading

    My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.

    As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.

    As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?

    Players who got lucky, or have been here consistently from the beginning, sold their drops, and never repaired their gear? I could easily see them in the mid 6 figures, without even buying and flipping stuff.

    Remember, at launch you could make massive amounts of gold through provisioning just by processing the crap you found in town and vendoring it. I'm talking 7k for just looting Vulkel Guard or Daggerfall a couple times. To say nothing of the guild bank duplication exploit back at launch, which you could use to get absurd amounts of crap.

    I think at one point there was an alchemy exploit, though I don't know what it was.

    Yeah, it wouldn't surprise me if there are a few, particularly players who farmed the crap out of the Vet and Vet + zones at launch, who're now sitting on 7 figures.
  • LonePirate
    LonePirate
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    Vuron wrote: »
    I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.

    You only had 6 Daedric Hearts at level 50 because they do not drop in containers until you reach the VR6-10 zones. They practically rain from the sky in those zones and it is very easy to accumulate hundreds of them. It is not easy to accumulate even a few of these Nirncrux stones, let alone hundreds of them.

    Short of a new zone where they stones are found regularly in containers or nodes or dropped weapons/loot, these stones will continue to be rare - much more so than they should be. Of course, ZOS could change this at a moment's notice if they chose. If they dropped from nodes as often as crawlers and worms do, then the rarity problem (and price gouging) would disappear as well.
    Edited by LonePirate on September 24, 2014 2:16PM
  • Ourorboros
    Ourorboros
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    LonePirate wrote: »
    LonePirate wrote: »
    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.

    In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
    - Defending : Increase total Armor and Spell Resistance by 4%
    - Sharpened : Increase Armor and Spell Penetration by 6%
    - Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%

    Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.

    I'd argue that the increased rarity should be similar to legendary crafting mats.
    What you describe seems to like ... maybe they're overdone it.
    LonePirate wrote: »
    Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    Solo players are given the shaft too. We do have a way though : trading

    My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.

    As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.

    As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?

    Players who got lucky, or have been here consistently from the beginning, sold their drops, and never repaired their gear? I could easily see them in the mid 6 figures, without even buying and flipping stuff.

    Remember, at launch you could make massive amounts of gold through provisioning just by processing the crap you found in town and vendoring it. I'm talking 7k for just looting Vulkel Guard or Daggerfall a couple times. To say nothing of the guild bank duplication exploit back at launch, which you could use to get absurd amounts of crap.

    I think at one point there was an alchemy exploit, though I don't know what it was.

    Yeah, it wouldn't surprise me if there are a few, particularly players who farmed the crap out of the Vet and Vet + zones at launch, who're now sitting on 7 figures.

    I have high six figures in my bank. I never took advantage of any game exploits, didn't sell common goods at outrageous prices. Point being, it's not that hard to accrue a large amount of gold. I just sell a small variety of common items. I price items to be competitive, not always the lowest, but never the highest. Posting broad generalizations about other players is bound to rub other players the wrong way. Oh,,,,,, and I never buy things like Nirnhoned for outrageous prices.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Heishi
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    I saw the crafting spot for Nirnhoned and got excited, it was a very much needed piece to crafting. Silly me thought I'd be finding it everywhere like the other traits.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Vuron
    Vuron
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    LonePirate wrote: »
    Vuron wrote: »
    I don't think they are as rare as people seem to think. I used to think Daedric Hearts were rare because I only had 6 by the time I hit level 50. They used to sell for a couple hundred gold each. I now have 400 in my bank and have used hundreds more.

    You only had 6 Daedric Hearts at level 50 because they do not drop in containers until you reach the VR6-10 zones. They practically rain from the sky in those zones and it is very easy to accumulate hundreds of them. It is not easy to accumulate even a few of these Nirncrux stones, let alone hundreds of them.

    Short of a new zone where they stones are found regularly in containers or nodes or dropped weapons/loot, these stones will continue to be rare - much more so than they should be. Of course, ZOS could change this at a moment's notice if they chose. If they dropped from nodes as often as crawlers and works do, then the rarity problem (and price gouging) would disappear as well.

    RNG and personal experience, but I've found 5 Nirncrux in 4 hours of farming. Once we've found enough to actually research them, the demand will drop. Like you, I'm not sure we'll see a huge demand for using the trait on actual gear so the demand will drop even further.

    I see some people tryng to sell the items and stones for 25k+, but I have also seen quite a few people offering research items for a Nirncrux plus 5k. The prices have already started dropping.
  • Siliconhobbit_ESO
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    I sold my first piece of Nincrux that I found for 25k. 2 Additional pieces I found I traded for a Resto Staff with the Nirncrux Trait on it and then sent it to one of my lowbie mules to research the trait.

    Any other additional Nirncrux I find I now send to that mule character to make staffs to send to my guild mates so they can research it as well.

    I agree that the droprate on Nirncrux is just insanely low. I've spent hours now harvesting hundreds of resource nodes with little to no luck and it's getting tedious and boring. I've managed to find 4 in total, and 4 MORE were sent to me by a generous guild mate.

    I haven't even STARTED any quests in upper Craglorn yet...
    Sinister Swarm
    15 Years of Gaming Excellence
  • Soulshine
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    I would say it's WAI, as in a deliberate time sink to keep us busy until...TBA? Everybody and his brother between 12-14 wants the ore so ya everyone out there is after it and this makes it seem like there isn't any....

    There are bots btw, because I have seen them and I have seen the website that are already selling this stuff so clearly botting has not dissappeared from the game. Meh... it will shake out eventually.
  • Dominoid
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    Wait isn't the rare drop, gear grind what people were saying was missing form the game? ESO players are a fickle beast.
  • OrangeTheCat
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    Hamster, meet wheel.
  • OrangeTheCat
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    Dominoid wrote: »
    Wait isn't the rare drop, gear grind what people were saying was missing form the game? ESO players are a fickle beast.

    Yup. We get what "we" wanted, and then we complain about it.

    Bottom line: if you don't like X in the game, don't do X.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    LonePirate wrote: »
    LonePirate wrote: »
    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity.

    In fact, there is a fairly decent rational for the increased rarity ... the relative power of the trait. I don't have numericals for the armor trait (and besides, there's nothing to compare it with), but here's a few scores I get out of my crafting UI :
    - Defending : Increase total Armor and Spell Resistance by 4%
    - Sharpened : Increase Armor and Spell Penetration by 6%
    - Nirnhoned : Increase Spell Resistance and Spell Penetration by 10%

    Now, unless ZoS thinks armor and armor penetration are vastly more desirable than spell resistance (I don't), it's pretty clear that "Nirhoned" is roughly twice as strong as a "normal" trait. That alone should make it rarer.

    I'd argue that the increased rarity should be similar to legendary crafting mats.
    What you describe seems to like ... maybe they're overdone it.
    LonePirate wrote: »
    Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    Solo players are given the shaft too. We do have a way though : trading

    My spell resistance is already soft capped with just five pieces of light armor and some light armor passives. The additional spell resistance from this trait is of little use to me, especially at the sacrifice of more beneficial traits like Divines, Impenetrable and Infused.

    As for the spell penetration aspect, my spell damage is already close to 120 with some set bonuses and enchantments. While spell penetration and spell damage are not the same, the trade off between what I have now without the Nirnhoned trait and what I gain and lose (spell crit) with it are just not worth it. Basically, these new traits are not significantly better than the other traits and they certainly are not so much better that they warrant their current rarity.

    As for trading, the cheapest piece of Nirnhoned level 1 research gear Ingave seen was a single piece going for 25K. Every other piece I have seen has been in the 40K-60K price range. Those prices put the pieces out of reach for many players. Those who do buy them can usually only afford a couple of pieces at most. Or am I mistaken and we have numerous players running around with 7 or more figures worth of gold?

    25k is the appropriate price.

    Don't buy the stuff premade. Going rate for the stone is 20k.

    going rate to get someone to make a piece of gear if you have the stone is 5k.

    Don't pay more than that.

    Usually people charge more if you get the stone from them AND have them make the gear.
    Dear Sister, I do not spread rumors, I create them.
  • Nocturnalis
    Nocturnalis
    ✭✭✭
    LonePirate wrote: »
    I understand why ZOS put the Nirnhoned armor and weapons as rewards for the final quest(s) in Upper Craglorn. Without them, almost no one would bother completing those quests, just like very few people have completed the quests in Lower Craglorn (which are required to finish the Upper Craglorn quests, btw).

    Anyway, it is the absurd rarity of the two types of Nirncrux stones that really boils my blood. There is absolutely no reason for this rarity. The drop rate for these stones within the harvested nodes is almost as low as the drop rate for the purple recipes before they were made more accessible several weeks back. I have harvested hundreds of nodes and have received one single stone. Prices for these stones are through the roof which is insane.

    Not only that but during peak hours, the competition between players for the harvesting nodes is almost as intense as it was when bots were monopolizing the nodes many months ago. Why did ZOS need to create another situation like that one? Worst of all, a PVP player has no means whatsoever of obtaining these stones. Whose "bright" idea was this?

    I dumped skill points in the hirelings for Blacksmithing, Clothing and Woodworking so they would gather items like these Nirncrux stones and send them to me. There is no reason why these stones cannot be sent by hirelings or obtained by refining materials. ZOS needs to change how these Nirncrux stones are obtained as the current methods are nonsensical to say the least.

    It has been 10 days since Nirnhoned/ Nirncrux went live, give it some time and prices will come down... or ZOS will probably buff the drop rate in a patch or two just as they did with the recipes.

    In a game with a megaserver and where everyone can be their own über crafter, materials/ recipe rarity is a necessity. That is the only way (with the current crafting/ skill system) there can be an specialists and competition in the game economy.

    MMOs are about time $inks (for better or worse), it simply isn't possible to fill enough content (quests, trials bosses, titles, delves, etc) in a patch to keep players busy until the next patch comes out. MMO developers need to gate progression either through rarity, difficulty, and time/ effort spent to advance.

    I would love for ESO patches to have Skyrim level quantity of quests, dungeons, and exploration to keep me busy until the next patch - but that isn't going to happen.
    Edited by Nocturnalis on September 24, 2014 3:03PM
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