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OTJ draft
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Kalonian Hydra or Bristly Bill?
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Card Fix for OTJ
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Get Your Wings: the 50th Anniversary
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Which Card(s) Should Replace the Immortal Sun?
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EDHREC Cast: Design Trends We Love
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Favorite EDH Cards
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Is Anyone Else Annoyed that Jace and Vraska Survived?
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Which Card Should Replace Pain Magnification?
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Pattern Recognition #320 - Bob's Your Uncle
Not really! Unless he is, in which case, hello Uncle Bob! but today, I take a quick look at one of Magic's cards that has had a historically outsized effect for its cost and ability. One that if printed as a new effect today wouldn't even be given the time of day.Features Opinion Pattern Recognition 04/18/2024 by berryjon
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DreadKhan on Thantis, the Warweaver
21 minutes ago
I would take a look at Open the Way, if it doesn't get reprinted in the near future the card is going to get bonkers I suspect, the floor of 3 mana for your next land is both playable and less hassles than a true fetch effect (you don't have to shuffle for it), but if you play it mid game for 6 it's a bit unreal.
Have you ever thought about Mask of Griselbrand? Flying and Lifelink are very good keywords, and this can be a VERY effective form of protection for your Commander, people can't let it die or you get a new hand for almost nothing.
Since people have to attack with everything (and can't send them at you), Rite of the Raging Storm might do some work for you, if an opponent can't deal with 5/1 attackers they are very easily killed.
Not sure how big your Thantis gets, but I like Mandate of Abaddon in my Kresh deck, Kresh can get big enough that this is not just a 4 mana one sided wipe, it also means I'm going to Commander damage someone out of the game.
Not sure how often your Commander gets locked down with stuff like Song of the Dryads, but Angel's Trumpet can be a decent back up.
It's a bit of a weird niche card, but I love Tempting Licid in a Goad deck, this guy can be attached to a creature that you forced to attack at instant speed, and now the opponent that creature is attacking is getting blocked by the kitchen sink, and as soon as those blockers are declared you just detach the licid and go on your merry way. I think most people find the card too confusing to play, but the effect is extremely strong, useful to threaten attacking or blocking creatures. It can also be a one player wipe if your Commander is big enough.
seshiro_of_the_orochi on Card creation challenge
42 minutes ago
TypicalTimmy: I think the phrase came up some pages ago as a descriptor for "mana embodiments", such as, as Tsukimi said above, elementals, oozes, angels, shades, and weirds.
Angelic Shade
Creature - Shade Angel
Flying, Angel
: Until end of turn, creatures you control that are angels or shades get +1/+1 and gain lifelink.
3/3
Let's try something. Let's assume we're heading to the plane of Szeleria, a plane that's populated by sentient, but non-humanoid oozes. As we enter the lore, a new menace arrises, endangering all of Oozekind. +1/+1 counters would be an obvious theme in the set. But what else? And what is the menace to oozekind? Show us!
shadow63 on The Matrix: the 25th Anniversary
1 hour ago
I love all 3 of the trilogy. Yeah the first one is miles above the other two but all three are a ton of fun to watch.
SufferFromEDHD on Rosheen Meanderer
1 hour ago
Fanning the Flames reusable.
Thousand-Year Elixir and Thornbite Staff abuseable.
Last_Laugh on New hubs to be added
1 hour ago
legendofa Well I hope you met your deadlines and got things taken care of. I just wanted to inquire if you've had a chance to contemplate the hubs I suggested?
Crow_Umbra on Petrified by the Gorgussy [Primer]
2 hours ago
Thank you for taking the time to offer your feedback, and for reading through the primer Profet93, I appreciate it.
I like what you've suggested and wanted to offer my thoughts in turn:
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Skullclamp - A great card draw staple. I think I didn't initially consider this one mostly because I currently have ~8 creatures with 1 toughness, & don't really make small 1/1 tokens besides Preacher of the Schism. High likelihood for revisiting & inclusion.
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Sakura-Tribe Elder/Rampant Growth - I could see Steve slotting in over Farseek. I have Farseek in here as a means of grabbing Overgrown Tomb for quick fixing.
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Viridian Longbow - This was also suggested by UltimateRoxas40. Definitely a kind of cheeky include. I used to run it in an early version of my Prosper, Tome-Bound deck. The higher concentration of Deathtouch in this deck raises its ceiling. I don't play with equipment much beyond Skullclamp, Lightning Greaves, & Swiftfoot Boots, but might consider swapping one of the instant/sorcery removal spells depending on how first irl playthroughs go.
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Academy Manufactor - I considered this for the deck initially, but it turns out it would be a non-bo with Vraska, the Silencer. Her wording reads "Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact" Manufactor only makes its plethora of tokens whenever an effect creates a Treasure, Food, or Clue token. Currently, Deadly Dispute, Tireless Provisioner, & Revel in Riches are my only cards that make treasure tokens.
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Mastermind Plum - He has replaced Preacher of the Schism in a couple of my other decks already, so I guess I might as well continue the trend. I think I picked Preacher mostly because I have copies on hand, & my Mastermind Plum is already in another deck.
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Infectious Bite - Forgot about this card & must have overlooked it in my initial brewing. Will likely swap out with Bite Down.
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Bootleggers' Stash/Parallel Lives - Ehhhhh, I kinda like Revel in Riches as my awkward value 5 drop more than Bootlegger's Stash. I don't think I'd consider Parallel Lives for similar reasons listed as Academy Manufactor.
Regarding all the anti-token stuff you mentioned, I agree that Pernicious Deed is what I'm most likely to include. I had it in the initial draft of this deck, but swapped it for some other removal.
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Liquimetal Torque - Definitely a case of "I know I have this on hand". I was also considering Fellwar Stone for this slot. As cool as Jet & Emerald Medallion are, I don't have a copy of either yet. I usually try to focus on what I have initially, then save stuff like the medallions for future upgrades if I like a deck enough to continue investing in it.
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Kura, the Boundless Sky - I typically play against a Kangee, Sky Warden deck quite frequently in my meta. My friend that pilots the deck will frequently go after decks that don't have flying defenses up, & tends to avoid swinging at boards that will stop the flyers. So Kura is here to play mind games with him & deter aggro as a deathtouch flyer, but also is just a bigger body that can help soar over defenses & chip people for 4 damage until they can do something about it. Once he does die, I will pick the land option.
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Saryth, the Viper's Fang - I feel like I tend to see 1-2 wipes per game, but much more targeted removal. Wipes are inevitable, so I don't really worry about them. I'd rather dissuade targeted removal, or at least speedbump folks by offering Saryth up as the bottleneck to the rest of my board without a wipe. If she is too redundant, this could be a potential swap out.
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Questing Beast - I like it for being a haste-y body that also blocks well against aggro crack back. More importantly it helps negate the occasional Fog effect. Because of my main meta being more aggro, I'd rather have bodies on board than to a certain extent than a higher volume of kill spells. The deck started off with more instant & sorcery speed removal, but felt anemic for board presence.
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Guardian Project - Don't think I've ever encountered anyone killing creatures in response to the trigger for denial. Maybe it's happened once or twice, but I don't think it's happened with any kind of consistency to make me worried about it.
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As for the 3 X finishers, this is definitely another case of "I have these on hand". Most of the time Damnable Pact will be a draw spell for myself, but does have that corner case potential to finish off someone that's low enough. I've seen Exsanguinate enough in my meta, & if it hasn't acted as a finisher, it helps its caster stabilize enough to attrition everyone else out. I think I'd rather include Rise of the Dark Realms over Finale, mostly for budget purposes.
Thank you for the questions and suggestions! Definitely a fun thought exercise to get my day started.
Forceofnature1 on This is the Rhythm of …
2 hours ago
So this looks fun! I just picked up the precon and I am going to toy with it. Seems pretty powerful right out the gate but I like your additional utility lands. Probably a good place to start.
How does the deck run when you play it at a table of 4-6?
king-saproling on Aurelia the multi attack of …
5 hours ago
The War Games seems like it'd be fun here
KBK7101 on Felix Five-Boots - Reach for …
5 hours ago
It's all good! To be fair, I haven't fully fixed up my custom categories yet. I don't think I even have a card draw section. Lol
seshiro_of_the_orochi on Elsa's Japanese adventure
8 hours ago
You're welcome! Have fun with the deck.